a brief and rounded portfolio
Marketing and Graphic Design
Combat Blindness International
Savor South Madison
Concept sketch for a grim reaper’s ‘scythe,’ based off of the fate Atropos of Greek myth. For “Hexenvalze.”
Concept of falconer’s clothing for “Submertia.”
Ultimately discarded concept for an artbook contribution.
Storyboard based off of a famous Chinese tale, translated into English from Classical Chinese and arranged for one-shot comic.
A set of reference miniatures for poses.
Androgynous trenchcoat design.
Character and environment concept.
Initial character sketch of Eins Hall. for “Deus est Machina.”
Character concept for game, “Helen’s Valkyries.”
Page 2-3 spread for “Du Tenth Sinks the Jewel Box” storyboard.
CD case concept for Vocaloid piano covers.
Character design for webcomic “*DESU!!”
A shortened, modern redesign of Taisho-era Japanese school clothes.
Thanatos and Aesmadaeva action concepts. For “Hexenvalze.”
“My childhood and I see the same view even now.”
Concept of Thanatos and scythe, Aesmadaeva, for “Hexenvalze.”
Concept sketch of Eins and Iris, for “Deus est Machina.”
Clothing concepts for 3D mesh.
Concept of a dance found on the borderlands of Auduma and the Badlands; and clothing worn for the dance. For “Deus est Machina.”
Concept of Eins in Auduma mid-fashion with inspiration drawn from Vascol. For “Deus est Machina.”
Weapon concept for 3D mesh.
Concept for an electricity mage for a private contact “Alex.”
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